v0.241215


-changed the name to gnome x gnome , cause there already some gnome-mania products and even an indie game on itch.io.
-added a
temporary secondary title “dungeon platformer” which I think its pretty explanatory for this game(also liked dungeon rush but its already taken by a board game, also dungeon raiders and dungeon marathon are already video games), cause once is finished gonna make more gnome x gnome games with other secondary titles.
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finally fixed the webgl crash when p1 was on keyboard, feel so stupid now, it was because some rumble settings, just added an if statement to check if it player was on gamepad or keyboard.
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added save system with persistent data(will be saved in your hdd, only will save and load highest rank and score).
-added level select screen.
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added 2 more levels (now we got a total of 3 whole levels :p)
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added a select difficulty screen(easy receive no damage, hard have ko at single hit, normal is normal).
-removed audio and video options from in-game options(can still be access in main menu).
-added a loot magnet.
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added gems(hidden across the level and also a respective counter in the in-game), and potions(health and mana).
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did some changes, to ko stats, removed the refill energy while ko, now instead will reset to zero, also being ko will cost player 100 score points. -fixed masking issues in player portrait showing body while underwater.
-fixed masking issues underwater not showing ambient and player bubbles.
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fixed stomp not causing damage.
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reduced time for colliders off when dropdown from oneway platforms.
-did some unnoticeable(at least for players) changes to character presets structure (preparing for multiple characters and multiple clothes).
-did some changes to customize characters, added wavy and curly hairs, also redid some character presets.
-added another taunt animation because why not.
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added camera shake.
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added traps (spikes, saws, smash blocks, pendulum blades, etc).
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added lava. -added fire hazards.
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added swinging ropes.
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added breakable platforms.
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added timed and manually(interacting with a switch) enable/disable platforms.
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added endless scrolling moving platforms and also swinging platforms.
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added automatic teleporter (will teleport you at touch).
-redid tile maps.
-added new tile maps for wooden, concrete, soil, ice, cloud, snow and grass.
-did new sprites for different platforms (transport, bounce, moving, solid and one way).
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fixed underwater sfx on multiplayer, only will apply if camera target player head is underwater.
-changed the code of moving platforms, previously was moving for specific amount of time, then change direction, now will move to a target position, then change to another
target position.
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change the code of one way platform dropdown and dash, at first I was ignoring collision layers to make it, but then noticed that this affected all players at the same time, so changed the dropdown code in past updates to just disable the player collider, but this result ignoring all collisions at once for a single player, now im excluding layers but per specific character at time as it should be since the beginning.
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changed the way stomps work, now it gives immunity while stomping.
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retouched teleporters to look more like magic circles.
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retouched crt fx(still its poop, I suggest using reshade royal crt addon, best crt shader out there, but its rough to fps).
-added doors (its same teleporter but re-skinned). -added “lvl-xx” to the in-game ui, to show the current level.
-added
ui counter for “gems”.
-added “chest” it can contain gems and
other stuff like keys or enemies.
-added “barrel” it can contain re-spawnable potions.
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added keys to open up locked chest and doors;
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added grid (its a ladder re-skinned).
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added chains (its a rope re-skinned).
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added vine (its a ladder re-skinned).
-added cannons
(time triggered shooting, area triggered shooting, and aiming player shooting).
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added water splash fx when enter and exit water.
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added a hit flash fx when taking damage.
-added a hit poof fx when blocking damage.
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added vfx when ko and re-spawn.
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added a little character customization while selecting character, scroll vertical and horizontal to get changes in color(10 in total, hair, skin, eyes/accessories, and 4 clothes combinations) and 3 hair types.
-did some changes to main character (bigger backpack, most noticeable curvy hair, and lip is now similar to anime pet-girl).

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did some changes to gravity when in attack, now attacking will give you a little hover.
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fixed the system cursor visibility, now will hide when game its running.
-retouched level complete screen and also main menu.
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retouched the level complete dancing gnomes (now they are random).
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retouched rumble triggers.
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retouched the npc script, now not only walk and change direction when on wall or edge, but also can auto jump, chase players, attack players with melee or projectiles.
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added a rank system(difficulty affect rank).
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retouched water shader.
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retouched energy and health bars.
-fixed ui buttons not taking you to the previous pressed button when canceling.
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fixed character select canceling after “ready!” not taking you back to the previous action.
-fixed ko animation not triggering, but then decided to remove it completely and added some particles instead.
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fixed the game stuck when all players leave while in-game, now that will return to main menu, also added a little counter so player can cancel the return, almost like a “continue?” screen.
-fixed faded when loading screen.
-added audio fade when loading screen.
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added blur to background stuff, by using camera stacking, which made me re-arrange all collision layers.
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added diagonal shots (again) but removed the ranged same button combos, also changed all ranged animations.
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uploaded Linux and macOS(intel64 + apple silicon) experimental builds for those that may need them, but I don’t use linux, neither macOS, so not sure if they work or have bugs and don’t plan to test them, ill go crazy with so much versions, only will care about windows build.
*So what’s next? Maybe adding more enemies, more characters, and more levels…
also android and ios support mapping inputs in to touch screen. Not sure if jumping to unity 6 in the next update, there are some performance features im interested, but even when the runtime fee its “gone”(for now…), im not confident about it, also don’t want to support their AI stuff(in fact, im tired of hearing all day, every day, every company speaking about AI for every product in general, like if was unable of doing things by myself), if their “assistant” will make your code, make your textures, and also your animations, whats left for me to do?, nah thanks, I may not be the smartest guy, but im learning the old fashioned way, watching tutorials, and asking questions in forums every time I got stuck, until I ask questions less frequently cause im already learning, and don´t want AI to take that satisfaction from me.
here's a video:

Files

gnoMexgnoMe-dungeonplatformer_v0.241215_WebGL.zip Play in browser
22 hours ago
gnoMexgnoMe-dungeonplatformer_v0.241215_Linux.zip 54 MB
22 hours ago
gnoMexgnoMe-dungeonplatformer_v0.241215_macOS.app.zip 63 MB
22 hours ago
gnoMexgnoMe-dungeonplatformer_v0.241215_Windows_x64.zip 53 MB
21 hours ago
gnoMexgnoMe-dungeonplatformer_v0.241215_Windows_x86.zip 50 MB
21 hours ago

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